Publications
ShaderX 6, Charles River Media (to appear)
Paper:
Efficient Histogram Generation Using Scattering on GPUs
Symposium on Interactive 3D Graphics and Games (I3D) 2007
Symposium on Interactive 3D Graphics and Games (I3D) 2007
Poster:
Fast HDR Image-Based Lighting Using Summed-Area Tables
Symposium on Interactive 3D Graphics and Games (I3D) 2007
Symposium on Interactive 3D Graphics and Games (I3D) 2007
Article:
Dynamic Glossy Environment Reflections Using Summed-Area Tables
ShaderX 4, Charles River Media, 2005
ShaderX 4, Charles River Media, 2005